Class 3 Sharing Assembly is on Friday 14th February at 9.00am - parents and families are most welcome
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Langar Church of England Primary School

Design and Technology

Breadth of Study



Work confidently within a range of contexts, such as the home, school, leisure and industry. 

Describe the purpose of their products. 

Indicate design features of their products. 

Gather information about the needs and wants of individuals or groups. 

Develop their own design criteria.

Share and clarify ideas through discussion.

Model ideas using prototypes.

Use annotated diagrams and some computer- aided design packages, to develop and communicate ideas.

Generate realistic ideas, focusing on the needs of the user. 

Begin to take account of the availability of resources.


Select tools and equipment suitable to the task.  

Explain their choices.

 Selects some materials and components suitable to the task. 

Order the main stages of making. 

Follow procedures for safety and hygiene. 

Use a wide range of materials and components e.g. textiles, mechanical, construction kits, electrical and food ingredients. 

Measures, marks out, cuts and shapes materials and components with some accuracy. 

Assembles, joins and combines many materials with some accuracy. 

Applies some finishing techniques.



Identify the strengths and areas for development in their ideas and products. 

Consider the views of others. 

Refer to their design criteria as they design and make.   

Use their design criteria to evaluate their completed products. 

Investigate and analyse: how well products have been designed and made; which materials and methods were used and which were successful; how well the products worked; whether they achieved their purpose and the needs/wants of the users. 

Recognise successful inventors, designers, chefs and engineers, who  have  been influential in the design and technology industries.

Technical Skills

Pupils know how to use learning from science and mathematics to help design and make products that work. 

They understand that materials have functional and aesthetic qualities.

Recognise that materials can be combined and mixed to create more useful characteristics.  

Know how mechanical systems such as levers and linkages create movement. 

Know that simple electrical circuits and components can be used to create functional products. 

Program a computer to control their products.

Make strong, stiff shell structures.  

Know that a single fabric shape can be used to make a 3D textile product. 

Recognise several fresh, precooked and processed foods.

Cooking and Nutrition

Know that food is farmed, reared, grown elsewhere (e.g home), imported or caught locally, regionally and internationally.

Know how to prepare and cook a variety of predominantly savoury dishes safely and hygienically, including the use of a heat source. 

Know how to use a range of techniques such as peeling, chopping, slicing, grating, mixing, spreading, kneading and baking. 

Recognise that a healthy diet is made up of a variety and balance of different foods and drinks, as depicted on ‘The Eatwell Plate.’ 

Know that to be active and healthy, food is needed to provide energy for the body